![]() ![]() Compared to spears, polearms support more rune words, tend to have a shorter reach, and tend to be slower for Amazons, about the same speed for Barbarians, and faster for other classes. Polearm damage scales with the wielder's Strength, with each point of Strength equivalent to 1% enhanced damage. Polearms are compatible with Barbarian Polearm Mastery. Desert Mercenary hirelings can equip polearms in the expansion. Polearms are two-handed Melee Weapons in Diablo II. Check out my The Countess Farming Guide for more information.Diablo II Diablo II polearm data QL The Countess has a guaranteed chance to always drop a High Rune and can even drop more than one. It's also possible to 'ebug' a piece of Ethereal Armor that you find which will increase the Defense bonuses by 50%, check out my Ebugging Guide for more information.įarming High Runes: Out of all locations in the game one stands above the rest for farming specifically High Runes, the Countess during Act 1. If you find a 'Superior' piece of armor with +Enhanced Defense, a Superior Weapon with +Enhanced Damage or a Helm/Weapon that has +Skill bonuses for a certain class, all of these will remain on the final Rune Word that is created. Keep in mind that all Rune Words you create will retain any pre-existing bonuses found on the item. One of the highest damage weapons for this level. ![]() Most caster builds use an Insight Rune Word from the moment you first can make one at level 27 all the way up until max level. Ethereal and non-eth two-handed merc weapon for lvl 27 with Meditation aura. This Rune Word can be equipped on an Act 2 Mercenary (since they can use Polearms) and you'll benefit from the Meditation Aura despite the Rune Word actually being equipped onto your Mercenary. Insight is one of the most popular Rune Words in the entire game for Casters due to the fact that it grants Meditation Aura. ![]()
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